Lasers!

Lasers!

Lasers!


Convergent is a laser maze puzzle game where the player needs to control laser towers to power up a station. Mirrors are placed around the maps in order to manoeuvre around obstacles that are blocking the laser's line of sight. 


Built during Acerola's Game Jam #0


Story

The time continuum machine has lost power. Timelines are in disarray and it's your duty as the Timeline Manager to restore the time continuum. With remote controls to each time energy machine, you must restore the time continuum machine.


Game Details

Controls of the game are listed in the table below:

ActionControls
Cursor MovementWASD
Rotate Mirrors / LasersA / D
Shoot LaserSpace
While attached:
Detach from object

C
While not attached to an object:
Ignore all attachables

While in Ignore mode:
Deactivate ignore mode

C


C
Zoom InZ
Zoom OutX

Socials

Follow me on social media!

Kengi

Discord

Join the discord server to get the latest updates!

Discord

Dev Notes

"Save, Load and Exit" feature exists in the executable version. I exported this in web browser to make the game to be easily accessed instead of downloading something off the internet and running it on their computers.

I have many more ideas to implement in the game but I couldn't implement within the game jam time frame. I'll be probably continue to develop the game and implement new game mechanics after the jam. Join the discord or follow me on twitter to be updated on the game! 

Additionally, any feedback about the game is appreciated and it would help me greatly. Thanks in advance!

StatusPrototype
PlatformsHTML5, Windows
AuthorKengiKita
GenrePuzzle
Made withGodot
Tagslaser, maze
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

Download
Convergent 67 MB

Install instructions

Just download the .exe and just start the game! There's additional features to save and load game data.

Development log

Comments

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(+1)

Really fun idea and mechanics here. I got a little frustrated with how touchy the mirror rotation was, and with how I auto-stuck to each mirror when I got close. In the self reflection level where I had to move back and forth, it was cumbersome to detach manually.

Otherwise, I like this a lot. Cool to see you keep coming up with fresh ideas.